Nevada Draws Up Online Gaming Regulations
This has certainly been an interesting week for intrastate poker. Phil Hellmuth has commented on Washington D.C.’s plans for district-only online gaming, California shelved its intrastate bill until early next year, and now the Nevada Gaming Control Board has released its first draft of regulations for intrastate “interactive gaming.”
New Regulation 5A lays out the framework for online gaming, including things such as licensing and application requirements, required internal controls, customer registration requirements, self-exclusion rules, and dispute resolution. Several other regulations were amended, as well, but the changes were simply updates to current regulations to add language specific to internet gaming.
Some of the items of interest include:
- Legal online gambling age will be 21.
- Licensees will be required to maintain a revolving fund of $20,000 to pay for compliance investigations.
- Players may only have one account at a given operator and may not use fake names.
- Credit cards are allowed as a means to deposit player funds.
- Inter-account transfers between players are not permitted.
- Hand histories must be kept by the operator for five years.
- Operators must take proactive steps to prevent bot use.
There is no provision in the regulations specifically confining online gaming to the borders of Nevada, but it is probably safe to assume that this will be the case unless the federal government passes a law which explicitly legalizes internet gambling nationwide.
There will be a public regulatory workshop on September 26th during which people may suggest revisions.
In a statement, Gaming Control Board Chairman Mark Lipparelli said, “Internet poker has become a multibillion-dollar business around the world.
“The technology supporting it, while not perfect, has improved dramatically since its introduction. Similar to our land-based requirements, Nevada will establish high standards giving players as much confidence as possible in the entities and technologies that might eventually gain approval.”
In May, Nevada’s Senate Judiciary Committee passed Assembly Bill 258, which allowed for the Nevada Gaming Commission to draw up the regulatory framework for online gaming. These latest regulations were the follow-up to that. AB 258 allowed for the issuing of licenses to online gaming operators pending one of two things either a the passing of a federal law legalizing online gaming (or just poker), or the receipt of a letter from the United States Department of Justice saying that “interactive gaming” is permitted under federal law.
Several states, including the aforementioned California, have been working on intrastate internet gaming bills in order to provide an influx of revenue to their state governments. Despite the Unlawful Internet Gambling Enforcement Act’s goal of halting the flow of funds to and from offshore online poker rooms, and the slowdown of online gambling that would result, the law does permit individual states to legalize and regulate online gambling within their own borders. This was the problem that Phil Hellmuth recently discussed regarding Washington D.C.’s intra-district plans for online gambling. He, as do many others, feels that the restricting online poker to within state borders will result in empty tables, as there simply won’t be enough people out there to play.
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Poker argot:
- PAT - Holding or being dealt a pat hand. "I'm pat" would mean "I don't want to draw any cards.
- POSITION - One's location in the betting sequence, relative to the players still in the hand. First position is first to act.
- RACE - In tournaments it is sometimes convenient to remove all lower-denomination chips from play, as the remaining players' stacks tend to grow. Small chips are converted to larger chips and any odd chips are "raced off" in the following way: each player with odd chips places them in front of his stack and is dealt one card for each chip. Highest card (rank and suit) takes all the small chips and converts them to higher-denomination chips.
- OMAHA - A variant of Hold'em where each player receives 4 hole cards and must use exactly two of them (together with 3 of 5 board cards) to make a hand. Often played high-low split with an 8 qualifier for low.
- LIVE BLIND - The last and largest blind bet may or may not be LIVE. If LIVE, the blind bettor has the option of "raising" his own blind in the event the bet is called around to him. This is normal, and is sometimes referred to as "blinds are live".
- SHORT-STACKED - Playing with a only a small amount of money, thus limiting one's risk and reward.

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