PartyGaming Reports 2008 Revenue Uptick, Eyes U.S.
PartyGaming Plc reported its online gaming net revenues were up 3% for the full year of 2008 compared to the previous year. All segments of the company’s business saw revenue growth, with the exception of poker, which saw…
Related Poker News:
- PartyGaming reports 65% revenue increase in 4th quarter
- PartyGaming says poker revenue is now picking up
- PartyGaming Earnings Report: CEO Garber to Step Down
- PartyGaming says poker recovering, eyes bolt-ons
- PartyGaming revenues hit by poker
- PartyGaming Sales Stagnate on Dollar, Poker Slowdown
- PartyGaming posts 1H profit, but poker sales slow
- PartyGaming Slides on Slowing Growth in Online Poker Revenue
- PartyGaming Revenue Declines in Q3 Report
- PartyGaming Likely to Beat Estimates on Poker, Casino
- paidContent - PartyGaming Buys World Poker Tour For $12.3 Million
- Profits Up for PartyPoker Company
Poker lexicon:
- AMERICAN AIRLINES - In Hold'em, a pair of Aces in the hole. Better known (at least in rec.gambling) as POCKET ROCKETS.
- UNDERDOG - Before all the cards are dealt, a hand that does not figure to be the winner. Ant: FAVORITE.
- PAT HAND - In draw poker, a hand that does not need any more cards. Specifically, a straight, flush, full house or straight flush. One might bluff and represent a pat hand but actually hold something else.
- RACE - In tournaments it is sometimes convenient to remove all lower-denomination chips from play, as the remaining players' stacks tend to grow. Small chips are converted to larger chips and any odd chips are "raced off" in the following way: each player with odd chips places them in front of his stack and is dealt one card for each chip. Highest card (rank and suit) takes all the small chips and converts them to higher-denomination chips.
- CHASE - To continue in a hand, often at poor odds, in the hopes of catching a much better hand. "He called, chasing the flush.".
- PROP - Also PROPOSITION PLAYER. An employee of the gaming establishment whose primary purpose is to keep enough players at a table to prevent breaking up the game for lack of players. Unlike SHILLs "props" make a small hourly wage but play with their own money, winning or losing based on their skill.

RSS feed


