Kentucky to Challenge Appeals Court Decision
January 27 - PPA expresses outrage that Kentucky authorities are spending more time and money to challenge last week’s online gambling domain decision.
Related Poker News:
- Kentucky Appellate Court Rules Against Online Gambling Domain Seizures
- Seven-day Wait Period Announced in Kentucky Domain Seizure
- iMEGA Files Petition for Dismissal in Kentucky Appeals Court
- Kentucky to Take Internet Domain Seizure Case to State Supreme Court
- Kentucky Supreme Court Seizure Ruling
- Kentucky Court Affirms Seizure of Poker Domain Names
- PPA Praises Kentucky Online Gaming Decision
- Kentucky Internet Gambling Decision May Come January 21st
- Kentucky Court of Appeals Grants Motion to Transfer Internet Gambling Case
- Court Overturns Poker Decision
- IMEGA Refiles With the Kentucky Supreme Court
- Kentucky Supreme Court to Hear Internet Gambling Case
- CHECK RAISE - To check initially, then raise a bet made later on in the same betting round. Frequently a sign of strength, but may be a bluff.
- POT LIMIT - A game where the maximum bet is determined by the size of the pot at the time. Note that a player wanting to raise first calls the bet, then totals the pot to determine the maximum amount he can raise.
- COMPUTER HAND - Texas Hold'em hole cards of Q-7 offsuit. More generically, any hand that computer analysis/simulation determines is positive but turns out to be difficult to play in practice.
- FLOP GAME - Any of a number of poker games where a flop is dealt.
- REBUY -  To purchase additional chips after an initial buy-in, usually after losing most or all of the previous buy-in. This term is most often used in certain tournaments where if one loses all one's chips, or falls below a certain minimum chip level, for an additional sum of money one can purchase a fixed amount of additional tournament chips. Usually there is a time limit (The "REBUY PERIOD") as to how long rebuys are allowed.  The additional chips "rebought" in tournament play.
- FREEROLL -  A poker tournament that does not charge a buy-in fee; players must earn buy-in credits through previous play at the same establishment.  Having a lock on part of a pot (sure to win a greater fraction of the pot than one is betting) and playing to win more or all of it.