The Poker Shrink, Vol 26 - Problem Poker: Part VI: The Professionals
In the last five weeks I have talked about the various aspects of Problem Poker and from response I have received it seems many of you want to know just how big a problem this is among the poker professionals.
Related Poker News:
- The Poker Shrink, Vol 21 — Problem Poker: Part I
- The Poker Shrink, Vol 22 - Problem Poker: Part II: What is It Exactly?
- The Poker Shrink, Vol 27 - Problem Poker: VII: Some Final Thoughts
- The Poker Shrink, Vol 24 - Problem Poker: Part IV: Diagnosis
- The Poker Shrink, Vol 25 - Problem Poker: Part V: Treatment Options
- The Poker Shrink, Vol 23 - Problem Poker: Part III: Some Numbers
- Poker, Gambling Captures Attention Of Fla. Pre-Teens
- Nollsy’s poker face a problem
- Interesting Problem for Online Poker Players in Germany
- No Drop Planned for Poker Machines
- Poker Machine Time Limits May Be Forthcoming
- Poker machine curse
Poker dictionary:
- OPEN-HANDED - A category of games characterized by a part of each player's hand being exposed.
- CAP - To cap the betting is to make the last permitted raise in a round.
- RACE - In tournaments it is sometimes convenient to remove all lower-denomination chips from play, as the remaining players' stacks tend to grow. Small chips are converted to larger chips and any odd chips are "raced off" in the following way: each player with odd chips places them in front of his stack and is dealt one card for each chip. Highest card (rank and suit) takes all the small chips and converts them to higher-denomination chips.
- KICKER - In hands containing pairs and trips, the highest card not matched. In draw games, sometimes a card kept for deception purposes.
- FLOP - [1] In Hold'em, the first three community cards, dealt simultaneously. [2] To deal a flop, or to make a hand on a flop. "I flopped trips".
- PROP - Also PROPOSITION PLAYER. An employee of the gaming establishment whose primary purpose is to keep enough players at a table to prevent breaking up the game for lack of players. Unlike SHILLs "props" make a small hourly wage but play with their own money, winning or losing based on their skill.

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