Carnegie Mellon Computer Poker Program Sets Its Own Texas Hold’em Strategy
A Carnegie Mellon University computer scientist has demonstrated that you don’t necessarily need to know much about poker to create a computer program that can play a winning hand of Texas Hold’Em. A knowledge of game theory, not the specialized expertise of a human poker player, is at the heart of the poker robot called GS1 developed by Tuomas Sandholm, director of Carnegie Mellon’s
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Poker glossary:
- FLOP - [1] In Hold'em, the first three community cards, dealt simultaneously. [2] To deal a flop, or to make a hand on a flop. "I flopped trips".
- PAY OFF - Calling a bet with little expectation of winning, unless the opponent is bluffing.
- BUNNY - An eight. So named because one can easily draw "rabbit ears" above the numeral 8, "paws" in the middle and "feet" at the bottom. (Do this only at home, and not on cards that will be used for play.)
- SIDE POT - When an active player runs out of money during the course of a hand, the remaining players participate in a second or SIDE POT for the rest of the hand. Additional side pots are possible if several players run out of money at different points in a hand.
- SEMI-BLUFF - To bluff with a come hand that figures to win if it hits.
- RACE - In tournaments it is sometimes convenient to remove all lower-denomination chips from play, as the remaining players' stacks tend to grow. Small chips are converted to larger chips and any odd chips are "raced off" in the following way: each player with odd chips places them in front of his stack and is dealt one card for each chip. Highest card (rank and suit) takes all the small chips and converts them to higher-denomination chips.

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